Note: There will be profanity in the video so if you're not a fan, then don't click the link.
#RetroTube This is when I first discovered Tyrone Magnus in 2015 when he did a reaction to Kung Fury and I have never laughed so hard, lol.
He's easily one of the best Tubers in the last 10 years and an awesome human being. - MJ
#TyroneMagnus #Reactions #KungFury #KungFuryReactions #1980s
I wish I was joking but someone decided to go be "STOOPID".
Link to the original article
Very similar to the article from a few years ago of a man suing McDonalds for not getting an extra napkin, another article with the Global restaurant chain being at the heart of another law suit story, this time over fake mozarella cheese sticks.
And I thought things were getting better!?
PIPE-BOMB: Businessman Told Teen Builder To Vacate His Tube Seat As 'He Had A Better Job'. What is this world coming to?
Warning: there will be some minor cuss-words used in this so please watch at your own discretion
When stories like this surface I do have to question where the humanity and humility is with society these days. To hear such an incident where a businessman tells a builder to vacate the seat just because of his superior financial standing in life compared to him is both asinine and shocking.
As stated below the title, I use some minor cussing so if that offends you then please don't watch it. If you watch it and then get offended, then that's on you, not me. Just sayin...
Please leave your comments below on what you think about this incident and do please by all means share this video and the article that I am commenting on because this needs to be heard.
This warms my heart each Christmas and it shows that a good romantic and tender Christmas song can still be done without injecting a song with way too much suggestive material which I have seen happen far too often down the years.
Also, it was pleasant to hear a song that attempted to become a Christmas #1 whilst being a Christmas song. I grant that Band Aid 30 did that last year, but that version is nothing compared to the 1984 original where it had more meaning and merit as opposed to the more commercial intent with 20 & 30 in the last decade.
Now I grant that this is from 2 years ago but the method and principle is something that can be repeated year after year so I deemed it unnecessary to make a new one each year.
And on the face of it, most of this is just common sense when you think about it.
Shop-smart, consideration for gifts and gratitude.
I enjoy making videos like this as it's a chance to be a little more charismatic and eccentric, which in truth I don't see so many people do now, y'know?
I hope you find this as entertaining as it is informative.
Aw, man. Where do I start with this?
The rendering of the athletes is pretty much as near photo-real as you're going to get at this given junction, but that said it's come on leaps and bounds since the days of Raw 2 on the Xbox way back in 2002.
The animation looks fluid and believable like this is actually taking place on Raw or SmackDown (the better show. I know. Personal bias, lol), and with the Roster that I could see on there from Hall of Famers like Bret Hart, Mick Foley & Mr. WrestleMania himself, Shawn Michaels, to the Athletes of today from the likes of Dolph Ziggler, Rusev, Seth "Cartman" Rollins and to seeing the Texas Rattlesnake being the cover Athlete of this game, which one would think that's an odd choice considering that he retired some 12 years ago at WrestleMania 19 after his 3rd Mania match with The Rock. Which just for context, that was easily one of the matches of the night.
It is still bittersweet that Austin has been gone from the ring for 12 years yet whenever his name dropped or you hear the glass break the crowd still goes insane and he still gets a bigger reaction than the talent of today.
But I think that's the point. Stone Cold was a character that people could relate to to where people didn't like the way their bosses treated them, can't do this, can't do that.
And here came Steve Austin who hates 9-5, who told people exactly what he thought of them, did what he wanted when he wanted, he'd cuss at people, flip them off, and stun them if provoked. (I thought stipulation for his 2003 Co-GM of Raw job was ridiculous)
Also, just for context; next year marking the 20th Anniversary since Stone Cold not only winning the 1996 King of the Ring Tournament, but the Austin 3:16 winning speech, of which he became the first wrestler to curse on live TV.
And the addition of the T1 & T2 Terminators is just going to make the experience more enjoyable. In some sense it's almost like a fantasy match-up for fans who didn't know they wanted it up until now.
So this game will be a great way to relive not only the Attitude Era but the career of arguably the Greatest Wrestler of all time.
And that's the bottom line, because the Knight said so. - MJ
In 1999 the fastest Internet connection for most people was a 56k dialup (and the less we say about that the better), Cinema Tickets were as cheap as £2.50 (ah, good times), people weren't so easily offended about anything, social media was probably just a twinkle in their respective creators' eyes and mobile/cell phones were more of a tool and less of a social device like it is today.
Movies like Wild-Wild West, Deep Blue Sea & Cruel Intentions were cool flicks to watch along with being given South Park: Bigger, Longer & Uncut. Whom I might add managed to out-swear Pulp Fiction in nearly 80 minutes. That's kind of a tall order. And the Uncle song......I was not prepared for that, lol.
Back in those days; gaming was pretty simple; get from point a-b and players just made up their own story as they went along. And that was more true with the Sonic Franchise from 1991-1994. Sonic 1 - Sonic 3 & Knuckles gave you the basis of a story-line but with no running dialogue and you just moved from one Zone to another defeating various Bosses.
Then after that; Sonic pretty much disappeared for 5 years from the main gaming scene. There were what I like to call filler-games for the Saturn (that died a really cruel death) like Sonic 3D: Flickies Island and the very underrated Sonic R.
When I heard on the wire that Sega were planning to bring Sonic back for a new age I knew that they had to hit the world with something big as Nintendo had skipped a Generation with the N64 and Sony were carving out a place for themselves with the Playstation.
When I first saw screencaps and very early clips for Sonic Adventure, at the time it was mind blowing that Sonic was making the transition to 3D as he had been predominantly 2D in the 16-bit Era with the Megadrive (Genesis in the US) and then was the time for him to join the 3D Era.
Now, the UK did not get the DC until mid October, which I was chill with because some things are worth waiting for. And that was so true.
When I played SA 1 for the first time and saw the introduction video before the menu screen I was blown away by the visual work SonicTeam had put into it and then what happened next blew my mind even further:
Awwwwww, yeah! This is happenin! - Ryan Drummond as Sonic the Hedgehog
Jaleel White had given Sonic a voice on TV (he maybe the OG of Sonic voice acting, but he's still the best Sonic voice. My opinion) but Ryan laid claim to being the first English speaking game voice for Sonic. And if I'm being honest he was good for what the role required of him at the time. I personally think Sega screwed him over for Sonic X and when the 4kids actors took over for the rest of the Game series, but they wanted continuity between TV & Games, so I can see the logic behind that.
The voice-acting and the writing for SA 1 has not aged terribly well as voice acting has gotten better in terms of the delivery the actors give as when you listen to the dialogue today for SA 1 & 2 it feels like they're phoning it in whereas if you compare it with Sonic Unleashed & Sonic Generations you get the sense that they're putting more effort and emotion into their roles, which is what you want from the dialogue because if they care about what they're putting in, then you'll likely care as well.
With the visuals, as I mention in my video; they're a product of their time as this is what cutting edge technology was capable of at that time in the 90's when compared to the stunning Hollywood quality visuals of today. But at the end of the day; the graphics are just the icing on the cake when it comes to a game.
This is where Sonic Adventure has aged surprisingly well and has held up well with games before and after it. It has a replay value where you want to come back to levels like Emerald Coast, Red Mountain, Midnight Highway and Windy Valley.
And it gave a little something for everyone. Knuckles' treasure hunting style was a lot slower but it made you use a more methodical style of gameplay when you search for pieces of the Master Emerald. Tails' is basically a smaller portion of Sonic's style with the emphasis on that you had to get to the finish line before him. Amy's story I found to be unnecessary as her gameplay style was slow, clunky and just filler. Big's was ok, but if I wanted to play a fishing game I'd have gotten Sega bash fishing. Again, it was ok, but I felt this was just done as filler before the final story that would see Super Sonic in 128-Bit glory.
And that's another thing that this game started; this really repetitive cycle of only having Super Sonic playable until the very last Boss fight of the games. I appreciate that makes it a little more grandiose but at the same time felt like it was kind of a letdown as playing as Super would have been fun to do in the regular levels.
I think Sonic Generations found a way for you to play as Super once you had beaten the game but then kinda takes the fun away. But it is what it is.
I knew where I was on 12/31/1999. Playing SA 1 on my DC. Some Millennium bug, huh?
The Dreamcast gave me many fond memories of not only SA 1, but Speed Devils, WWF Attitude (now, that is Old-school), Micro Machines, Southpark Rally, Phantasy Star Online, Chef's Luv shack, Crazy Taxi & Sonic Adventure 2.
My only regret is that Sega could not get out of their financial troubles that could have kept them in the console business (talk about foreshadowing, even then) but they went out to be a 3rd Party developer to make content for Xbox, GameCube and the PS2 at that time.
It's gone. But never to be forgotten.
Happy 16th Anniversary to the Dreamcast & Sonic Adventure. Thank you for the memories.
Well, Amazon have lost my custom. You can read why with the link here
I am really surprised by Amazon with this. Considering this is one of the biggest online marketplaces and they cite that the reviewer knows that author on a personal basis and when they further underline this they refuse to back this up with evidence?
I get the point of making sure the reviews are fair and unbiased because that's how it should be anyway. But when it's at a point where they make an accusation and then withold information....that's not good business practice.
And what does not help matters further is that in the UK; they pay little to no tax whatsoever even though from what I read from the Ethical Consumer's page is that they have started to slowly contribute more.
But the article from the Indie writer and reviewer was the straw that broke the camel's back.
These are very harsh times we are living in financially and to have the irresponsible business practice do that on 2 different situations is enough for me to boycott them.
Razor-fist said it the best:
You tell me what to do; I close my wallet with it. - Razor-fist
24 years ago on this very day in the Western world; a brand new Character made his 1st appearance on the Sega Mega-drive (Genesis in North America) and entered our living rooms and has been ever present since that day.
Sonic represents so many different things to me; he's an Icon of when video games tried something different back in they day to challenge Mario, a forthright character that dares to do the impossible in the story and he's a huge piece of my childhood.
This guy was my hero as a Pre-teen (because it's ok to be like that at that age) because I dug the appeal of what the character stood for by looking for friends and those who couldn't defend themselves and being able to run that fast with the witty, sarcastic and will to win attitude.
The early years was somewhat simple gaming; get from a to b in a side-scrolling platform game as fast as you could and defeat Dr. Robotnik in his many machines that would fuse with his Egg-O-Matic and release the woodland creatures from the Badniks as organic batteries that Butnik would use to help build factories and attempt to conquer Planet Mobius.
When I look back at the Adventures of Sonic The Hedgehog & Sat-AM that were both aired at the same time (which today is almost unheard of airing two shows of the same character) I think of a time where writers had a better understanding of how to write a series that related to the games without feeling like the stories seemed out of place.
Adventures of, while being as pet-coon-goofy as possible, would have subtle nods to the games and being entertaining as possible.
It made Sunday mornings worth waking up for in the early 90's and when I see the intro above it brings back fond memories to happier times.
Whereas Sat-AM was almost like 2001 AD meets Sonic The Hedgehog. It was such a polar contrast to Adventures of with a darkened, more serious and mature tone that appealed to young teens as well as Pre-Teens that liked the darker stories with the subtle environmental themes that were at play but done in a much more subtle manner as opposed to Ted Turner's Captain Planet that practically beat you over the head with those themes.
When you have competent writing staff, good artists and a stellar cast you know that this will be well received. And some 22 years later; we the fans still love it.
When you look at what the evolution/Makeover Sega did for him in the late 1990's/early 2000's you got a glimpse of what would come for him in the future. At the time Sonic Adventure felt like unchartered territory as we had been so accustomed to the tried and tested method of 2D side-scrolling from Sonic 1, 2, 3 & Knuckles; that full on 3D Sonic would be an experience to remember.
That was a fun-time to be a Sonic fan. Not only was he back after a 5 year absence but he was back with a make over and talking at long last (and the subject of many debates in years to come). It had an immense replay value which to this day I return to when I feel nostalgic and feel like visiting yesteryear.
The sequel would show more of an emphasys on speed as the sandbox gaming style was replaced with going straight from level to level and would go from 3 characters each on two teams. Team light comprising of Sonic, Tails in his mech bi-plane and Knuckles against Team Dark with Robotnik playable for the first time in a game and the debut of Shadow the Hedgehog & Rouge the Bat.
I love the way this trailer was done; it showed you very little and the score gave you a sense that this game was going in with a darker theme compared to last time with SA 1.
I would comment on Sonic 360 (aka 2006), but I've commented and vented enough on that *ahem* event and don't wish to be reminded of that further.
The 20th Anniversary in Sonic Generations, which I affectionately call SG; to me was meeting old-school and new fans half way by providing Classic Sonic gameplay in 2.5D side-scrolling just as it been first featured in Sonic Unleashed 3 years prior to this and having Modern Sonic blast through in 3D and 2.5D.
My only complaint with SG was that it was too short. I do grant that they could only have so many Zones from each Era of Sonic's career but at the same time I would have loved to have seen Emerald Hill, Starlight, Ice cap, Carnival Night, Flying battery, Hidden Palace and Marble Garden Zone.
This was one of the few times where my expectations were exceeded. As the sheer fan-service that us hardcore fans/Sonic-ites/Hedgeog-ites was just pleasure overload. Hearing the score for endless mine in the classic version of City escape was something you had to spot carefully because if you played endless Mine in the 2 player option of Sonic 3 you'd recognise it.
It was a time where it felt like 20 years had been removed and you were at the age when Sonic first debuted in 1991.
This is where I think SonicTeam got it right for once; cut-footage was kept to bare minimum and only used sparingly and had old-school levels updated for the modern levels with remixes for the classic levels where you still recognise them but you can tell modifications have been made.
And Modern having a more rock feel to it
And with the event of him having a Hollywood Adaptation in the near future you can only question as to where he will go from there.
I'd like to say that his future is secure but given Sega's pension for making bad business decisions as of late it's unsure. Especially when Sonic Boom which was worst sales-performing Sonic game to date is being given a sequel on the 3DS and a question mark over Sonic's future console releases with Sega downsizing just to release PC and mobile games.
Only thing I can advise is to stay tuned for what happens for Sonic's 25th next year.
for now, I shall simply end this by saying; Happy 24th Anniversary, Sonic.
Thank you for 24 years of awesomeness.