I had a feeling that Sega might do this but I didn't think it would be on this scale as this is EPIC!
The attention to detail in not only the boxart, a replica of the original Megadrive cartridge of Sonic 1 along with the statue of Sonic standing on the Megadrive is speaking to my heart right now in ways I cannot comprehend nor put down in print.
You'll hear in the video of me trying to describe what I'm feeling and I'm not fully able to as I'm overcome with elated emotion.
If you grew up in the 90's with Sonic then you'll understand what this means to you as a fan.
Bring on Spring 2017.
I know I'm late to the part in making an article about this, but better late than never, right?
I didn't think that Sega would take the classic approach for the 25th Anniversary but based on the fact that Christian Whitehead of Head Cannon is the lead programmer on this who successfully ported Sonic CD, Sonic 1 & 2 to Xbox Live, PSN & Mobile platforms and got the physics right first time where SonicTeam got it wrong when they delivered Sonic 4 Episode 1 & 2.
And the general feel from the trailers with the physics, the music, the art-style of the pixels and the right colour texture tells me that one of my childhood favourites is in very good hands and I could not be happier.
Hearing and seeing the reactions from fellow fans from reaction videos to fans who attended the 25th Anniversary Party at San Diego Comic-con is very encouraging as you'll see below
That reaction was amazing. To know that Sonic can evoke a reaction like that after 25 years is nothing short of awesome.
Like most of them I am glad that Sega are using Classic Knuckles and not the clueless version that they have in Sonic Boom as he's become a parody of what he was when he first started out in 1994's Sonic the Hedgehog 3.
The whole point of Knuckles' character is that he's naive as he hasn't much contact with the outside world having grown up on a floating island all by himself. And again this is where Sonic Team have missed the point as there's a difference between stupid and naive. Naive in a lot of ways is not having the street-smarts or social-skills to know when and not to do things whereas stupid is continuing to do as such even when you've enough experience to not to repeat.
But I rest my case.
There's not a lot to go with on this aside from the fact that we can see the stakes will be high as it looks like an almost post appocalyptic situation in which Sonic will have to pull out all the stops in order to take out the Megazord sized Robotnik mechs.
Now it has been reported that the head of Sonic Team Takashi Iizuka; has said that this is not a sequel 2011's to Sonic Generations and yet Classic Sonic is seen leaping in saving Modern Sonic from being crushed.
So what does this all mean? Have the events from Generations altered the timelines to where Classic has found a way Back to the Future foreseeing these events knowing that his modern counterpart needs help, or is it just pure coincidence?
I'm inclined to believe the latter.
Furthemore, word on the wire has it that there will be more Sonics joining the cause as it says at the end of the trailer *SPOILER ALERT* "Joine the Resistance" which leads me to believe there is going to be more than one character helping the two Sonics.
Some are speculating that the Sonic Boom counterpart will join along with one of the cartoon Sonic's from the 90s with the hope that Jaleel White will finally reprise his role and voice him in a game.
It was hoped for 1999's Sonic Adventure that Jaleel would voice him but it went to Ryan Drummond who in all fairness did a good job despite what some fans say.
This one I felt was slightly less of a pop than Mania which is fine, as I mentioned above we don't have a heck of a lot to go and in some way that's actually better as that adds a layer of mystery with regards to the story, the tone and what the title of the game will be.
Much to some fans' disappointment its not Sonic Adventure 3. I would have preferred to have been that just so it can be done, have closure and finally move on.
I do feel like SA 3 is that long sought after piece in Sonic's career that has been denied so long but given the fact that we have 2 seemingly very good games in the works is something to be very excited for.
The mere fact that Sega are taking their time with these games is a step in the right direction as so many times before in the past where they have rushed production on games like Sonic 360 and Generations that is has left a less than positive response. But that said Sonic Generations is arguably one of the better games to date. My only major critique with that game is that it could have been longer.
If this is the sign of things to come then I like it.
The Hedgehog with Attitude IS BACK!!!
A Retrospective on the Hedgehog with Attitude
This will be Fast Memories' new home on the website as I will be deleting the previous posts in the misc. section later as to avoid confusion in future.
Part 1: 1991
It's hard to think that it's been 5 years removed from the last major celebration of the Hedgehog with attitude's career in which we were thrilled and amazed he had reached his 20th year in existence. So imagine my elation in realising he has now made it to his silver anniversary.
Only Mario & Donkey Kong have been around longer than him.
Part 2: 1992
We've reached what many argue as one of the best Sonic games ever which is also the highest selling title in the franchise's history to date at over 6 million copies. That's more than the likes of Sonic Unleashed, Sonic Adventure and Sonic Heroes.
There's food for thought.
Part 3: 1993
Love Sonic Games? check! Love cartoons? check!
This year was something that longtime tend to treasure a lot due to the fact that Sonic had at last been given a voice in the form of Family Matters' Jaleel White who played Erkel.
That and the debut of Sonic CD is something that people have not forgotten either.
Part 4: 1994
This is what I like to think of as one of the best replay experiences as I remember going back to Sonic 3 & Knuckles for many months and years afterwards even when the compilations would arrive on Xbox and GameCube it just offered something that the modern counterparts at the time could not.
Part 5: 1999
This was a great time to be a Sonic fan as 1999 helped to shape up one of his better years and helping Sega end the last century and Millennium with the Dreamcast as the world's most powerful console. Something that will never be taken away from them.
Part 6: 2001
Moving into the Dreamcast's last year before being phased out due to poor sales and Sega would re-position themselves as a 3rd Party developer and SA 2 helped the DC to go out in a big way.
Part 7: 2003
A new TV show and one of the best Sonic games being ported to the Game Cube? not a bad year in the whole scheme of things when you think about it.
Part 8: 2004
This is one of those situations where its good on paper but could have been implemented much better.
Part 9: 2005
Part 10: 2006
I could see what they were trying to do with Shadow but I just think that SonicTeam missed the mark with this.
Part 11: 2008
We like to pretend this never happened.
Part 12: 2010
Originally when this was announced I was very intrigued at what the title meant. And the more info that was released was suggesting that it would play on the theme of Jekyl & Hyde a little with the idea of Sonic turning into a more muscular and feral creature whenever the sun would go down and night would fall.
Now some might argue that's really unnecessary but given the improvements in the loading time with the Hedgehog engine, the much smoother pacing of the game as either daytime or Werehog mode along with much more simplified comedic and somewhat light-hearted direction with the story then I will gladly take this much needed step in the right direction compared to THAT GAME from 2 years prior to this.
This is what happens when SonicTeam, and by extension - Sega; listen to the fans and deliver a much more satisfying gaming experience that players are much more inclined to play and give glowing reports of than a game that was deeply flawed in writing, programming, Beta testing and just all round in need of further development.
I still find it odd that people will still find ways of talking about a game that almost killed Sonic's career rather than the topic of discussion from 2008 that was so much more fun and has immense replay value.
8 Years later I have lost count the amount of times I have gone back Unleashed. That tells you a lot.
Part 13: 2011
This was definitely a good time to be a Sonic fan again as although I had some disagreements with Sonic 4 Episode 1 I found it to be enjoyable and Colors was very well recieved.
Part 14: 2012
I enjoyed every bit of this game. It found ways of appeasing the old-school fans whilst keeping the new-school happy with the classic and modern styles of Zones ranging from Green Hill to a decent interpretation of Crisis City from Classic's perspective from an infamously bad Sonic game.
Part 15: 2014
Lights, Camera - ACTION! This showed the potential that has a movie character with his involvement in Wreck-it Ralph to Jaleel White reprising his role in Blue Core Studio's "Sonic".
Part 16: 2016
And he was just starting to get better and Boom the Game happened!
And so we come to the end of this journey reflecting on 25 years of arguably one of the greatest video game characters ever to grace our screens on consoles and TV schedules.
I don't think anyone of us ever thought he would last this long. But endure and last he has.
Sonic is one of those characters that has been introduced to generations whether you first saw him in 1991, 2001, 2008 or 2011. He is a character that has changed very little over time in terms of personality where his humour is cheeky but appealing to all ages.
I think fans find something relatable in him that they apply to themselves; whether it's pushing yourself that extra harder, living life to the fullest or learning not to sweat the small-stuff.
As someone who has been a fan from the beginning; I have seen him rise, fall and pick himself up again. I have seen good TV shows and some where we see it as a guilty pleasure.
But the one thing that I see that has been consistent is that he never stops. And by 'he' I refer to Sega & Sonic Team always trying new ideas in helping to take him forward. From the Adventure years to dealing with an affliction in Sonic Unleashed.
The only field left for him to conquer is the Big Screen. I am looking forward to 2018 when that happens. Sony Pictures, don't screw this up.
Fast Memories has been a nice trip down memory lane revisiting why I became a Hedgehogite all those years ago and why I have remained a fan of Sonic to this day.
It's been pleasant to see the nostalgia sparked in your comments on what you remember from the early years with the 1st Genesis/Megadrive Titles to his first outings on TV with Adventures of Sonic The Hedgehog & Sat-AM, which is my personal favourite out of all of them.
There is just something appealing about his games and his character from his cool design to his quick witted personality that makes it hard to dislike him.
Happy 25th Birthday, Sonic.
Thank you for everything.