Fast Memories Part 11: 2008
Originally when this was announced I was very intrigued at what the title meant. And the more info that was released was suggesting that it would play on the theme of Jekyl & Hyde a little with the idea of Sonic turning into a more muscular and feral creature whenever the sun would go down and night would fall.
Now some might argue that's really unnecessary but given the improvements in the loading time with the Hedgehog engine, the much smoother pacing of the game as either daytime or Werehog mode along with much more simplified comedic and somewhat light-hearted direction with the story then I will gladly take this much needed step in the right direction compared to THAT GAME from 2 years prior to this.
This is what happens when SonicTeam, and by extension - Sega; listen to the fans and deliver a much more satisfying gaming experience that players are much more inclined to play and give glowing reports of than a game that was deeply flawed in writing, programming, Beta testing and just all round in need of further development.
I still find it odd that people will still find ways of talking about a game that almost killed Sonic's career rather than the topic of discussion from 2008 that was so much more fun and has immense replay value.
8 Years later I have lost count the amount of times I have gone back Unleashed. That tells you a lot.